Production chains in Admin++v2
1) Wells provide water infrastructure as well as agricultural bonus to adjacent farms
2) Farms produce wheat
3) Mills turns wheat into flour
4) Bakeries require water infrastructure to be build and bake bread from flour
5) Markets distribute goods to your population, turning bread into Food
1) Wells provide water infrastructure as well as agricultural bonus to adjacent farms
2) Farms produce wheat
3) Pastures turn use wheat to produce pigs
4) Butchers turn pigs into meat
5) Markets distribute goods to your population, turning bread and meat into Food and Happiness bonus
1) Wells provide water infrastructure as well as agricultural bonus to adjacent farms
2) Hemp fields produce fibers
3) Tailors make clothing from fibers
4) Markets distribute goods to your population, turning bread, meat and cloth into Food and bigger Happiness bonus
1) Wells provide water infrastructure as well as agricultural bonus to adjacent farms
2) Farms produce wheat
3) Breweries need Water to be built and produce barreled beer from wheat and wood
4) Tavern uses beer to provide a Happiness bonus
Files
Get Admin++ for Bronze Age
Admin++ for Bronze Age
Production chain and happiness generation changes.
Status | In development |
Category | Game mod |
Author | HJVT |
Languages | English |
More posts
- An important hotfix!Apr 14, 2018
- A temporary solutionApr 14, 2018
- Seasons ExplainedApr 11, 2018
Comments
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Are you going to add more in the future?
This is cool, but it makes a difficult game more difficult. I like the expanded chains, though. I hope we can get more options for increasing happiness. That's the thing that needs adjustment.
I am working on this. In my experience the issue lies not with morale, but with unrests. I haven't made any changes to how they work and It looks like vanilla unrests are way to harsh. At least in the context of this mod, where having low morale for a couple seasons is within expectations.
Yes, I understand. I've played only a few games on low hostility and my own civilization always does me in because of unrest and murders. I know that hostility has nothing to do with unrest, but ... it does seem a bit too difficult to understand happiness ATM. I hope your mod can make leaps! Cheers for your work.
Very Cool. A bit difficult to get started, due to the complexity of production chains, but really enjoyable once you're on your feet.