Seasons Explained

There are 4 basic seasons and 3 extra variations. Currently, harsh conditions should have 25% chance of happening.

HarshCompletely stops all
agricultural buildings.
Only has one variation
which adds a happiness bonus.
Adds a smaller
agricultural bonus
and productivity debuff
to hard/hot buildings such as
lumber camps and bakeries.
Adds small agricultural bonus.
MildApplies a huge debuff to
agriculture, but farms equipped
with bronze instruments
will still output some.
-Adds a sizeable
agricultural bonus
Adds massive agricultural
bonus to simulate harvesting.


Admin++ - The Seasons Update 136 kB
Apr 11, 2018

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